It is also possible to mesh particle systems to liquids, and integration with Autodesk’s Arnold renderer has also been extended, making it possible to render splines connecting particles as Arnold curves. It’s a major update, turning the popular gaseous fluid simulator into a complete multiphysics system, with a new node-based architecture for creating particles, rigid bodies and soft bodies, including cloth and rope. Sitni Sati has released FumeFX 6.0 for 3ds Max. ![]() ![]() First posted on 25 August 2022 for the public beta, and updated with details of the final release.
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